The Laws
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Parent Category: The World Has No Mercy
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Published on Wednesday, 08 June 2011 22:46
The Seven Laws of the Blooded
The First Law:
The Law Binds All
No ven is above the Law. This is the First Law, reminding proud, vain ven that no matter what their cunning, plots or rank, no ven may claim immunity to the Laws Jonan Drax gave.
The Second Law:
No Ven May Commit Murder
Killing another ven is the most foul act a ven can commit. The Second Law deals with this. Remember, the ven don’t believe in souls. Murdering another is robbing that ven of Solace and whatever may follow. This is the greatest crime.
The Third Law:
What You Own is Yours
The ven tradition of ownership is pretty simple. If you own it, it is yours. Even if you just took it from another ven’s hands. If he did not want it, he wouldn’t have given it to you. This also creates a complication in issues of trust. “Hold this for me,” carries a whole new set of connotations now, doesn’t it?
The Fourth Law:
You Own Your Promises
The Fourth Law seems to be a follow-up on the Third. The ven are very careful about making a promise. Unlike our own culture, “being a fake” is a crime. If a ven does not say the words “I promise,” he is not bound by anything else he says.
The Fifth Law:
No Ven Will Practice Sorcery
The Fifth Law is the one the ven ignore. All of them. Well, nearly all. There are a few exceptions in the literature, but otherwise, nearly every ven breaks this Law.
The Sixth Law:
No Ven Will Make War
Again, as evidenced by what we know of ven history, the Fifth Law was something the ven did not truly respect. They voiced respect for the Law, but in practice, secret armies are everywhere. Most Dukes keep secret armies to raid the felds and farms of their enemies.
The Seventh Law:
Let the Punishment Fit the Crime
Finally, the Seventh Law, giving the ven a guide for setting punishment for those who break the other six. Like everything else in their lives, the punishment must be appropriate.
The Laws in practice...
The First Law: You All Are Bound by the Law
No ven is above the Law. Set clearly, right up front, making all ven equal citizens.
Well, not exactly.
Since the First Law was cast—and Drax fell into Solace—the Law refers to two different kinds of citizens, bound by very different Laws. The Blooded and the unblooded.
Traditions passed by the Senate since Drax’s passing make it very clear that these two castes are divided. The Blooded may wield weapons. The unblooded may not. The Blooded own land. The unblooded do not.
All are bound by the Law, but the Law is not equal for all.
So, for a list of the differences between Blooded and unblooded...
Ownership
The Blooded own land. The unblooded do not. In fact, the Blooded own the people born on the land. They are property. Like your lamp or your rug. And like property, you may treat them as you wish. You can treat them well or you can treat them poorly. As the Blooded, it is your right to do so.
Good doggie. Want a biscuit?
Weapons
Only the Blooded may hold a Sword. Spears and bows are tools to deal with orks. A peasant with a spear is a questionable offense. Some nobles allow the unblooded to own spears so they can protect themselves from orks. Others do not.
Bows is another matter. Again, a hunting tool. But the Blooded consider the bow to be the only noble tool. Less than a weapon, more than a tool. Again, up to you how your
peasants arm themselves. But no Swords. Never.
Crimes Against the Blooded
If a member of the noble class commits a crime against another member of the noble class, a Jury of Peers (other Blooded) is called. Trial, decision, punishment. More on that later.
If one of the unblooded commits a crime against the Blooded, he is killed. You may, if you wish, demonstrate mercy. Please note, it is not one of the Virtues on your character sheet.
Crimes Against the unblooded
No such thing.
If you are not one of the Blooded, you are someone else’s property. That means if a noble slaps you around, your only recourse is to complain to your liege that one of the Blooded has abused his property. That’s you. His property.
A Some property is valuable. A good horse, a Sword, a handsome cloak.
Some property is not valuable. You.
Make yourself valuable.
Now, a noble may bring complaint before a Jury that his property was abused. This is a valid complaint. A petty complaint, but valid nonetheless. The complaint is Insult.
You’ll find below how to deal with that.
The Second Law: You Will Not Commit Murder
Notice it doesn’t say anything about violence in general. Just murder.
While there are many Laws the ven seem to ignore (or find clever ways to clip), this one is almost always taken seriously. Murder is the most foul crime. Listed second. Robbing a ven of Solace. Remember, the ven do not believe in a soul. No afterlife. No eternal promise after death. Only the stirring sleep.
Committing murder is a high crime, but I’ve read various accounts of punishment. Most often, the punishment is death. But then again, I’ve found accounts where the punishment is banishment or a permanent crippling. Revenge. We’ll talk about that in a moment.
So, violence is pretty much okay. No harm, no foul. But there is an issue of damaging someone else’s possessions. Yeah, we’re going to talk about that next.
The Third Law: What You Own is Yours
We’ve already covered the fact that the ven own each other. At least, as far as the Law is concerned, everyone belongs to someone. Even a Baron is a vassal to some Duke somewhere. Injuring the Baron is an Insult to the Duke. Damaging his property. Remember that.
But the Third Law dictates what you own is yours. That means if you hold it, it belongs to you. A noble puts a glass down on the table. If someone picks up the glass and claims it as his own, and nobody disputes the claim, the glass is his.
Set down your wife and you just might lose her.
This is a tricky Law. Ven have to make a valid claim to own something, be it a cap or a Sword or a Barony. He has to demonstrate the thing belongs to him without any legitimate claims to the contrary. This often falls under the question: “Can you hold it?”
In order to prove his possession, a ven must prove he can keep his claim. In other words, if someone tries to take it from him and fails, he proves the item in question belongs to him. The ven who failed? She proves it does not belong to her.
People prove to be a different case under this Law. Everyone belongs to someone. Injuring a vassal throws an Insult at the owner. We’ll deal with Insult below.
The Fourth Law: You Own Every Promise
The Fourth Law handles promises. The ven are very careful what they Promise because such things are bound by Law. Punishable offenses.
Yes, in ven culture, “being a flake” is against the Law.
Ven do not make Promises they cannot keep. Saying “I Promise” binds you to keep that Promise. Ven typically create contracts recording the Promise. Not always bound by sorcery—the Law takes care of that—but ven contracts sealed with sorcerous Blood are all over the literature. Punished by the Senate and punished by sorcery.
Promises are rituals, sacred agreements. Violating a Promise throws an Insult at the system itself. The typical punishment is wearing the black for a year and a day. We’ll talk about that in a moment.
The Fifth Law: You Will Not Practice Sorcery
More evidence that prohibition just doesn’t work.
The Fifth Law clearly forbids the use of sorcery. And the ven are clearly ignoring it. Clearly. No question about it. How do they skirt the issue? By keeping it out of sight.
As far as the ven are concerned, as long as it looks like nobody’s using sorcery, then nobody’s using sorcery. As long as nobody does something that brings the issue up in
public, we don’t have to address it in public, and that means nobody is using sorcery.
Out of sight, out of mind.
Any blatant use of sorcery is a crime. For example, breaking a Blood contract burns the word “Traitor” on your forehead for a year and a day. Obviously, that ven is using sorcery. He may as well wear the black for a year and a day to help him hide his scar.
There’s also the presence of Blood Swords: sorcerous weapons that give Swordsmen unnatural advantages. The ven have a curious attitude toward these weapons. Since
everyone wears them, you may as well, too. After all, what’s that Serpent going to do? Call you on wearing a Blood Sword while his own Swordsman wears one?
Keep it out of public view and you’ll be fine. Make a spectacle of yourself and you’ll have a problem.
The Sixth Law: You Will Not Raise Armies for the Purpose of War
The Sixth Law not only forbids making war, but also the raising of armies. No armies. But the ven have found a way around this particular Law. After all, it doesn’t say anything at all about personal guard.
The Senate has decreed keeping a militia to protect yourself, your family, and your property is entirely appropriate. Because your people qualify as “property,” this means
you can hire and train ven to maintain the security of your lands. Not an army, but a personal guard.
Of course, ven nobles interpret this Law as loosely as possible, giving them as much advantage as they can hold. Secret armies are all the rage during this period of ven
history, and the making of secret wars between Houses are the stuff of opera. Wars never acknowledged outside the valley they are fought, never spoken of by the soldiers who fight them. Only in hidden journals are these stories recorded. Private feuds between great ven. Silent. Bloody. Forgotten.
If the Senate catches a noble with a secret army, the Senate declares his lands forfeit. “Fair Game.” Any who can claim them may do so. If any noble gets too powerful, his lands too vast, his eyes too greedy, the Senate have been known to declare Fair Game on his lands, just to knock him down to size.
Just to ensure no High King.
The Seventh Law: The Penalty Will Fit the Crime
For the ven, the Seventh Law is the most open to interpretation. Jonan Drax left behind no system of recompense or reprieve. Instead, he gave the ven a different kind of legal system. A system unconcerned with impartiality or fairness. A system that validated Revenge.
Because the Seventh Law deals almost exclusively with the Jury, let’s jump in to that subject right now.
(See the section on Revenge for more information on Juries and Revenge. To make a long story short, most crimes aren't punished by some outside authority, but instead just by granting the aggrieved party a right to a Duel... Of course, some crimes do silly things like offend every living noble, giving them all the right to a Duel, and in those cases it is pretty much a death sentence - unless you choose to wear the black for a period of time, forsaking your name and title until the stain on your name fades with time. Of course, you can also wear the black instead of facing a particularly fearsome enemy in a Duel, too...)